Showing posts with label card games. Show all posts
Showing posts with label card games. Show all posts

Sunday, August 25, 2013

170 Points Worth of 2004 Upper Deck Power Up

2004 Upper Deck Power Up #90 Green


In my collection: 4 #90 green, 1 #90 orange, 1 Shining Through



Griffey looks: creepy



Is this a good Griffey card? Yes.  A failed game-based release with a lot of personality.



This was another one-year-only, gaming-based set with a points system based on card rarity.  This is not the first time Upper Deck would try their hand at putting an interactive gaming spin on card collecting.  And who could blame them with the popularity of Pokemon and Yu-gi-oh and all that other nonsense that kids were blowing all their allowance money on (Please note that baseball card collectors have every right to make fun of gaming card collectors because our hobby is based on real people, not cartoon animals).



I am curious about what the rules were as it looks to me like a simple add-up-the-points system that is far too boring to be fun.  Perhaps it was done in the style of Battle (aka War) in which each person lays down the next card in their deck sight-unseen and the higher point card wins that round.  If that was the case, I would never play with Griffeys for fear of losing them.  Can you imagine having a Griffey Red valued at 500 points and someone pulling a Hank Blalock Blue?  In such a situation, I would probably be a bad sport by snatching back my Griffey and running in the opposite direction. 



Oh, wait.  Here ya go:








I hate pulling images from COMC (it feels tacky); but I found the rules to the game there on the back of a sticker card, and I have no stickers to scan.  This is not a game you play head-to-head against other collectors - it’s a game you play against everyone in the world with Internet access and some Upper Deck Power Up cards.  I assume you could only play a certain card once since each card has its own unique code, so I suppose the best strategy was to hoard high-value cards until you had enough to dominate everyone else.  It probably got harder to win as the weeks went by and the people who adopted the hoard-and-wait strategy started pulling the trigger.



I have no idea how popular the game actually was, and as you can see here the website is officially out of service.  Did anyone out there actually play this?  On second thought don’t admit to that.



Here are the Griffeys:




2004 Upper Deck Power Up #90 Green and Orange




I have the green and orange versions, the two least rare cards from this set. 



This is one of those “big head” cards (there are a lot out there).  You usually find these sporting caricatures รก la early-90’s Score All-Stars, but this one has a Helena Bonham-Carter Queen of Hearts quality that is as creepy as creepy gets.  Also, Junior’s facial expression is hilarious.  That’s the same face I make when I’m trying to make a toddler laugh (it works).  The “wacky” font on the back makes the card difficult to read, but I like how it mentions the movies Junior has been in.  And I’m crazy about the flipped-up shades, especially in portrait mode.  It’s so nerd-chic it makes me want to sip champagne at an MC Chris concert.



Out of curiosity and because I may have to buy them someday, I did a quick search in the usual places for any example of the remaining colors of Griffey but found nothing.  In fact I ran a search for all the rarest colors of any player and found only one example: a blue Pujols on eBay for a whopping $200. 



I can only assume that the reds and blues were like the proverbial golden snitches, sporting point values so high that they practically guarantee the cardholder a win.  But now that the game is over, their only value is their rarity.  The blues were inserted at 1:240 packs, and they’re not serial-numbered.  So how many are there? 



One interesting thing about the cards is that the rarer the color, the cooler the card.  They didn’t just assign values to colors arbitrarily; the cards are actually better.  The common green version has pretty much no dazzle to it.  Orange is nearly identical to the green, but with the step up to purple you gain a shiny refractor aspect.  I’ve never seen a red, but the blue, it seems, is comparable to a super-refractor with lots of cool textured holofoil and translucence. 



If anyone has a purple, red, or blue, send me a nice scan or trade me the card itself.  I’d love to post them here.





2004 Upper Deck Power Up Shining Through #ST-60





This insert, worth 50 points, is also useable in the game.  While colorful and not unattractive, it’s that mildly relective dull chrome UD used on a lot of their cards in the 2000’s.  It’s shiny but doesn’t scan very well.  It’s also got more stats on it than the base card.



Here’s a list of Griffeys from 2004 Upper Deck Power Up that I still need:



#90 Purple (Ultra Rare) (250 points)

#90 Red (Super Rare) (500 points)

#90 Blue (Mega Rare) (1000 points)

Sticker #PU-60

One more bit of the required blogger nit-pickiness: F. Scott Fitzgerald once said that using exclamation points is like laughing at your own joke.  While I think this perspective is a little extreme, I'm not crazy about their use right in the title of the product.  I get that they're trying to zhush up the brand and make it more exciting, but I find that oftentimes exclamation marks have the opposite effect.  This is one of those times.

Despite all that, this is my most positive review of a game-based card set so far.  Now here's some close-ups of the orange one.


2004 Upper Deck Power Up #90 Orange



Wednesday, March 20, 2013

2003 Defeat. Oops, I meant Victory. 2003 Victory.




In my collection: 3 regular (walk), 1 green parallel (home run), 1 each Solid Hits, Difference Makers, Laying it on the Line

Griffey looks: like he's chewing on a big ol' slice of lemon

Is this a good Griffey card? Yes.  The nail in the coffin of Victory Baseball and another game to corrupt by adding drinking.

The Set: 2003 Victory is a 200-card set comprised of 100 base cards and 100 short-printed subset cards.  The 100 base cards have 5 tiers of parallels that range in rarity from 1-per-pack green to serial numbered out of 25 red. 

The good thing about the set is that with so few players in the set you were likely to get stars in every single pack.  The bad thing is that 2003 Victory totally sucks.

Victory never really did it for me even before this set.  I look at the Victory Griffeys I have acquired in my time collecting and I don't get excited.  It seems Upper Deck sensed this antipathy because in 2003 they changed philosophies by making the entire Victory brand into a game.

Nothing against card games - I love them, particularly Drinking Poker, Drinking Rummy, and Drinking Phase 10 (Drinking Battleship is also extremely fun, but there are no cards involved - if you want the rules, shoot me an e-mail).  But there is an upper limit to that love. 

I used to poke fun at my buddies who played Magic: the Gathering while justifying baseball cards because they are based in reality.  The joke's on me: I still collect baseball cards and now being nerdy is cool.  Who saw that coming?

Anyway, Victory baseball failed because generally speaking card gamers aren't into sports and sports card collectors don't have time to play games.  It seems Upper Deck was aiming for that "nobody" demographic that is so popular in Hollywood these days.

Here's Mr. Griffey:




Let's get one thing straight: this is an awesome card because it's a Griffey card, and that is awesome.  But, it seems that in an effort to further alienate fans of standard baseball cards, Upper Deck chose photos of everybody's favorite ballplayers in compromised positions.  The Ichiro card has him slipping on a wet floor in a Seattle Walmart while the Chipper Jones card features him choking on a gigantic burrito.  

Sure, I made both of those up, and yet here is Griffey mugging like he's chewing on a big ol' slice of lemon.  Remember Looney Tunes when Sylvester the Cat would refer to others as "sourpuss?"  This is what he was describing.

Why, Victory?  Why?

 

Solid Hits was 1:4 packs, Laying it on the Line 1:5, and Difference Makers is the rarest at 1:20.  Other subsets included Clutch Players, True Gamers, Run Producers, and Winning Formula.  Griffey appears in none of those, so as far as this blog is concerned they don't exist.

These are kind of inserts, but they can be more accurately described as short-printed subsets.  They all contain some form of foil in the field behind the player photo on the numbered side. 

I don't see on these cards where they could possibly influence gameplay.  Maybe I don't understand the game.  If someone has a rules card for this set please e-mail me a scanned image.  The mind boggles....

I have some version of every Griffey in this set.  Here are the parallels of the base card I am missing:

#30 Orange Parallel
#30 Blue Parallel #/650
#30 Purple Parallel #/50
#30 Red Parallel #/25

I have to admit here that I have never played this game.  I'm allowing for the possibility that it may be really fun.  If it is, send me enough cards to make two decks (I assume that's how it's done), I'll bug my wife until she plays it with me, we decide it's boring and add a drinking element.  Bam.  Successful game.

In the interest of providing you with high-quality scans of every Griffey in my collection, here's a nice one of each individual card. 

Until next time!






 






Oh, you're one of those "stay through the credits people," eh?

Well, imagine Nick Fury inviting you to join the Avenger Initiative.  Congratulations, bro!