Metal Universe was introduced when Fleer was owned by
Marvel; therefore, it’s only natural that the product of this partnership be a
set that depicted our favorite players as heroes and villains in a fantasy
comic book “universe.” Where
illustration may otherwise have looked cartoonish, Fleer instead used etched foil in the
card art. This gave a more sophisticated
air to what was essentially a product for kids of all ages.
On that note the set was unbelievably fun and awesome, or at
least it was for the first couple of years.
As with most sets, the concept fell apart and eventually the product
lost its identity. At least the inserts
stayed consistently awesome.
Let’s talk about the name for a moment: Metal Universe. This name has two sides with separate
meanings. Metal in the context of this
brand means shiny and textured; Universe means comic book fantasy themes. There are years when the brand leans more
towards one meaning of this brand name than the other (which is fine) and even
one year when half the brand’s namesake gets completely ignored (not fine).
Here is every Fleer Metal Universe base card design in
order:
1996:
The first year of Metal was also one of their best years
design-wise, and it featured etching unlike anything that had been done
before. Fleer used a ludicrous amount of
stippling and hatching to create exciting shapes, textures, creatures and
planets as well as cool fire and water effects.
Even with all that foil work, the cards remained colorful. There is some repetition of themes among the base cards but not an obnoxious amount. The nameplate below is shiny and simple
enough, and the brand logo is ornate and cool.
Amazingly, that logo would remain relatively unchanged throughout the
run of the brand. Homerun.
1997:
Where the ’96 set was a homerun, this one is a grand slam. While its forerunner was comprised of a dozen
or so different fantasy themes, the ’97 set had very few repeats in that
area (I stopped counting themes at thirty). Every card feels completely
different. This set also boasts the
brightest colors as the foil etching has evolved from simple stippling and
hatching to more complex patterns and the inclusion of non-etched areas that
can reflect more light. The nameplate
didn’t change all that much outside of a little shadow added to the lettering
for impact which I really like.
It seems to me like Fleer/Marvel chose a design team that
really cared about the product they were making, and then they gave that team
carte blanche to create as awesome a set as they wanted. Just thumbing through the base cards it seems
like the design process must have taken weeks and required a ton of
imagination. Anyone who is even mildly
into creative visual design would probably have a blast working on this project. Fantastic.
1998:
I really hope you enjoyed those last two designs because
it’s all downhill from here on out. This
is the only Metal release not to feature foil etching apart from on the small portrait on the bottom. Instead they took this flat,
dark, impossible-to-scan foil and added illustration to
the background that was completely without the boldness of the previous years. You might also note the
complete lack of color. Well, you’re
right - even viewed in real life and not in scan form, the colors are washed
out in darkness. At least it maintains
the slightest bit of the brand's original aesthetic, unlike….
1999:
This set is all Metal
and no Universe. They added a huge name plate with big iron
rivets then filled the rest of the background with rough-looking cross-hatched
foil that doesn’t reflect quite as much light, thereby offsetting the shininess
of the name plate. So what do you do
once you’ve filled up a third of the card with nameplate? You throw the name on there again, of course. I like the font, actually, and the cards
don’t look that bad overall; but I can’t overlook the fact that somebody humped
the bunk here.
Don’t get me wrong - I get (and even kind of like) the
aesthetic they were going for, but it’s not the aesthetic of Metal
Universe. What they’ve done here is
create an entirely new brand identity.
If you take a banana split and slowly change it bit by bit into a cheese
sandwich, at some point in that process you’ve got to stop calling it a banana
split, bro. Take the Metal Universe logo
off and call it Fleer Steel or something.
2000:
It seems Fleer took my advice and removed the word
“Universe” from the brand name this year, opting instead to focus on the brand’s
use of etched foil as opposed to fantastic backgrounds (one year too late). They even did one better and took the Fleer
name off the product as well, instead designating Metal as a Skybox
product. Design-wise the effect of the
etching here is cool but maybe a little too understated .
For example, you can see pretty easily in the scan that there is a very
slight spiral to the stippling in the background that follows the action of
Junior’s swing. This effect is mimicked
to some degree on every base card with most cards having a simple bursting
effect. However, the effect is not as apparent
when looking at the real card dead-on - It comes out a lot better in scans. The result is a set of base cards that feel like a parallel for another set.
With that the Metal brand came to an end.
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I think these cards must have cost a fortune to
design and print; but then the budget shrank as revenues from baseball cards fell off, and they had to cut back. Still, I bet it was fun as
hell sitting in a room with a bunch of comic book illustrators, finding
interesting player poses and deciding what to do to make each card come to
life. If I could pick any set from the
90’s to have worked on, it would be ’97 Metal Universe. That set is a masterpiece.
The Metal Universe creative process was so far beyond that of “find
picture, slap on nameplate, stamp on logo, wrap stack in Mylar, repeat.” There was real originality there for a few
years. If I'm wrong about decreased revenues causing the decline in quality here, then it sucks that we lost a great brand to somebody’s preference of “Ooh,
shiny.” I would like to have seen this
brand skew the opposite way - no metal, just real player photography
superimposed and interacting with crazy fantasy worlds that might have been
illustrated or even computer-generated.
They could have called it Fleer Marvel.
It could have been awesome.
Here's every Metal Universe (and plain ol' Metal) base card design:
Metal Universe is one of those products I love one day... and hate the next. The first couple of years, I bought a ton of this stuff. Then after awhile, I just grew tired of it. I think it was too metallic for my taste. Then years later... I fell in love with it again. I'm sure a few years from now I'll look at them and ask myself... why do I like these so much.
ReplyDeleteYou should add this to the main Design page - had no idea you had done one for Metal until now!
ReplyDelete